<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game-Dev on SmartStack: AI, Self-Hosting &amp; Smart Finance</title><link>https://www.smart-stacking.com/tags/game-dev/</link><description>Recent content in Game-Dev on SmartStack: AI, Self-Hosting &amp; Smart Finance</description><generator>Hugo</generator><language>en</language><copyright>&amp;copy; 2026 SmartStack</copyright><lastBuildDate>Thu, 27 Aug 2026 04:00:32 +0800</lastBuildDate><atom:link href="https://www.smart-stacking.com/tags/game-dev/index.xml" rel="self" type="application/rss+xml"/><item><title>How Much Time Should You Spend on Tiny Details? A Look at Over-Engineering a Game Asset</title><link>https://www.smart-stacking.com/posts/2026-08-27-made-this-pillow-like-material-for-my-game-and-i-spent-way-more-time-on-this-than-i-probably-should-have-but-it-was-worth-it/</link><pubDate>Thu, 27 Aug 2026 04:00:32 +0800</pubDate><guid>https://www.smart-stacking.com/posts/2026-08-27-made-this-pillow-like-material-for-my-game-and-i-spent-way-more-time-on-this-than-i-probably-should-have-but-it-was-worth-it/</guid><description>Over-engineering game assets: when creative obsession is worth it (and when it really, really isn’t).</description></item></channel></rss>